poj1410(判断线段和矩形是否相交)

题目链接:https://vjudge.net/problem/POJ-1410

题意:判断线段和矩形是否相交。

思路:注意这里的相交包括线段在矩形内,因此先判断线段与矩形的边是否相交,再判断线段的两端点是否在矩形内(因为是矩形,即凸多边形,直接用叉积判断即可,如果是一般的多边形,需要用射线法判断。)

AC code:

#include<cstdio>
#include<algorithm>
#include<cmath>
#include<cstdlib>
using namespace std;

const double eps=1e-8;
const double inf=1e20;
int T,flag;

int sgn(double x){
    if(abs(x)<eps) return 0;
    if(x<0) return -1;
    return 1;
}

struct Point{
    double x,y;
    Point(){}
    Point(double xx,double yy):x(xx),y(yy){}
    Point operator + (const Point& b)const{
        return Point(x+b.x,y+b.y);
    }
    Point operator - (const Point& b)const{
        return Point(x-b.x,y-b.y);
    }
    double operator * (const Point& b)const{
        return x*b.x+y*b.y;
    }
    double operator ^ (const Point& b)const{
        return x*b.y-b.x*y;
    }
    //绕原点旋转角度b(弧度值),后x、y的变化
    void transXY(double b){
        double tx=x,ty=y;
        x=tx*cos(b)-ty*sin(b);
        y=tx*sin(b)+ty*cos(b);
    }
};

struct Line{
    Point s,e;
    Line(){}
    Line(Point ss,Point ee){
        s=ss,e=ee;
    }
    //两直线相交求交点
    //第一个值为0表示直线重合,为1表示平行,为2表示相交
    //只有第一个值为2时,交点才有意义
    pair<int,Point> operator &(const Line &b)const{
        Point res = s;
        if(sgn((s-e)^(b.s-b.e)) == 0)
        {
            if(sgn((s-b.e)^(b.s-b.e)) == 0)
                return make_pair(0,res);//重合
            else return make_pair(1,res);//平行
        }
        double t = ((s-b.s)^(b.s-b.e))/((s-e)^(b.s-b.e));
        res.x += (e.x-s.x)*t;
        res.y += (e.y-s.y)*t;
        return make_pair(2,res);
    }
};
//判断线段相交
bool inter(Line l1,Line l2){
    return
        max(l1.s.x,l1.e.x)>=min(l2.s.x,l2.e.x)&&
        max(l2.s.x,l2.e.x)>=min(l1.s.x,l1.e.x)&&
        max(l1.s.y,l1.e.y)>=min(l2.s.y,l2.e.y)&&
        max(l2.s.y,l2.e.y)>=min(l1.s.y,l1.e.y)&&
        sgn((l1.s-l2.s)^(l2.e-l2.s))*sgn((l1.e-l2.s)^(l2.e-l2.s))<=0&&
        sgn((l2.s-l1.s)^(l1.e-l1.s))*sgn((l2.e-l1.s)^(l1.e-l1.s))<=0;
}

double dis(Point a,Point b){
    return sqrt((b-a)*(b-a));
}
//判断点在线段上
bool OnSeg(Point P,Line L){
    return
        sgn((L.s-P)^(L.e-P))==0&&
        sgn((P.x-L.s.x)*(P.x-L.e.x))<=0&&
        sgn((P.y-L.s.y)*(P.y-L.e.y))<=0;
}
//判断点在凸多边形内,复杂度O(n)
//点形成一个凸包,而且按逆时针排序(如果是顺时针把里面的<0改为>0)
//点的编号:0~n-1
//返回值:
//-1:点在凸多边形外
//0:点在凸多边形边界上
//1:点在凸多边形内
int inConvexPoly(Point a,Point p[],int n){
    for(int i=0;i<n;++i)
        if(sgn((p[i]-a)^(p[(i+1)%n]-a))<0) return -1;
        else if(OnSeg(a,Line(p[i],p[(i+1)%n]))) return 0;
    return 1;
}
//判断点在任意多边形内,复杂度O(n)
//射线法,poly[]的顶点数要大于等于3,点的编号0~n-1
//返回值
//-1:点在凸多边形外
//0:点在凸多边形边界上
//1:点在凸多边形内
int inPoly(Point a,Point p[],int n){
    int cnt=0;
    Line ray,side;
    ray.s=a;
    ray.e.y=a.y;
    ray.e.x=-inf;
    for(int i=0;i<n;++i){
        side.s=p[i];
        side.e=p[(i+1)%n];
        if(OnSeg(a,side)) return 0;
        if(sgn(side.s.y-side.e.y)==0) continue;
        if(OnSeg(side.s,ray)){
            if(sgn(side.s.y-side.e.y)>0) ++cnt;
        }
        else if(OnSeg(side.e,ray)){
            if(sgn(side.e.y-side.s.y)>0) ++cnt;
        }
        else if(inter(ray,side)) ++cnt;
    }
    if(cnt%2==1) return 1;
    else return -1;
}

int main(){
    scanf("%d",&T);
    double x1,yy1,x2,yy2;
    while(T--){
        flag=0;
        scanf("%lf%lf%lf%lf",&x1,&yy1,&x2,&yy2);
        Line line=Line(Point(x1,yy1),Point(x2,yy2));
        scanf("%lf%lf%lf%lf",&x1,&yy1,&x2,&yy2);
        if(x1>x2) swap(x1,x2);
        if(yy1>yy2) swap(yy1,yy2);
        Point p[10];
        p[0]=Point(x1,yy1);
        p[1]=Point(x2,yy1);
        p[2]=Point(x2,yy2);
        p[3]=Point(x1,yy2);
        for(int i=0;i<4;++i)
            if(inter(line,Line(p[i],p[(i+1)%4]))){
                flag=1;
                break;
            }
        if(inConvexPoly(line.s,p,4)>0&&inConvexPoly(line.e,p,4)>0)
            flag=1;
        if(flag) printf("T
");
        else printf("F
");
    }
    return 0;
}
原文地址:https://www.cnblogs.com/FrankChen831X/p/11504949.html