【IOS】读取、保存图片的各种方法

一.读取图片

1.从资源(resource)读取
1 UIImage* image=[UIImage imageNamed:@"1.jpg"]; 
2.从网络读取【最好使用EGOImageView来获取网络图片】
1 NSURL *url=[NSURL URLWithString:@"http://www.sinaimg.cn/qc/photo_auto/chezhan/2012/50/00/15/80046_950.jpg"];  
2 UIImage *imgFromUrl =[[UIImage alloc]initWithData:[NSData dataWithContentsOfURL:url]]; 
3.从手机本地读取
1 //读取本地图片非resource  
2 NSString *aPath3=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];  
3 UIImage *imgFromUrl3=[[UIImage alloc]initWithContentsOfFile:aPath3];  
4 UIImageView* imageView3=[[UIImageView alloc]initWithImage:imgFromUrl3];  
 
4.从现有的context中获得图像
 
 1 //add ImageIO.framework and #import     
 2 CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL);  
 3 CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);  
 4 CGContextRef ctx=UIGraphicsGetCurrentContext();  
 5 CGContextSaveGState(ctx);  
 6 //transformCTM的2种方式  
 7 //CGContextConcatCTM(ctx, CGAffineTransformMakeScale(.2, -0.2));  
 8 //CGContextScaleCTM(ctx,1,-1);  
 9 //注意坐标要反下,用ctx来作为图片源   
10 CGImageRef capture=CGBitmapContextCreateImage(ctx);  
11 CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]);  
12 CGContextDrawImage(ctx, CGRectMake(160, 230, 160, 230), img);  
13 CGImageRef capture2=CGBitmapContextCreateImage(ctx);  
5.用Quartz的CGImageSourceRef来读取图片
1 CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL);  
2 CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);  
二.保存图片
1.转换成NSData来保存图片(imgFromUrl是UIImage)
1 //保存图片 2种获取路径都可以  
2 //NSArray*paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);  
3 //NSString*documentsDirectory=[paths objectAtIndex:0];    
4 //NSString*aPath=[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.jpg",@"test"]];   
5 NSString *aPath=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];  
6 NSData *imgData = UIImageJPEGRepresentation(imgFromUrl,0);      
7 [imgData writeToFile:aPath atomically:YES];

用UIImageWriteToSavedPhotosAlbum往照片库里面存图片时,经常发生缩略图能看到但原图消失的问题

用 UIImageWriteToSavedPhotosAlbum(imageSave, nil, nil, nil), imageSave是UIImage类型,这样就保存进去了。
而且注意图片不宜过大,以免程序崩溃
【将图片保存在手机相册中】
UIImageWriteToSavedPhotosAlbum(imgView.image,nil,nil,nil);


保存图片拓展:有时候应用可能被手机禁止访问相册,导致图片保存失败

应用中有时我们会有保存图片的需求,如利用UIImagePickerController用IOS设备内置的相机拍照,或是有时我们在应用程序中利用UIKit的 UIGraphicsBeginImageContext,UIGraphicsEndImageContext,UIGraphicsGetImageFromCurrentImageContext方法创建一张图像需要进行保存。
IOS的UIKit Framework提供了UIImageWriteToSavedPhotosAlbum方法对图像进行保存,该方法会将image保存至用户的相册中,描述如下: 
 1 void UIImageWriteToSavedPhotosAlbum (
 2    UIImage  *image,
 3    id       completionTarget,
 4    SEL      completionSelector,
 5    void     *contextInfo
 6 );
 7 参数说明: 
 8         image 
 9             带保存的图片UImage对象 
10         completionTarget 
11             图像保存至相册后调用completionTarget指定的selector(可选) 
12         completionSelector 
13                 completionTarget的方法对应的选择器,相当于回调方法,需满足以下格式 
14 
15 - (void) image: (UIImage *) image
16 didFinishSavingWithError: (NSError *) error
17                 contextInfo: (void *) contextInfo; 
contextInfo指定了在回调中可选择传入的数据。 

当我们需要异步获得图像保存结果的消息时,我们需要指定completionTarget对象以及其completionSelector对应的选择器。示例如下:   

 1 - (void)saveImageToPhotos:(UIImage*)savedImage 
 2 {
 3     UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), NULL);    
 4 }
 5 // 指定回调方法
 6 - (void)image: (UIImage *) image didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo
 7 {   
 8     NSString *msg = nil ;    
 9     if(error != NULL){
10         msg = @"保存图片失败" ;
11     }else{
12         msg = @"保存图片成功" ;
13     }
14     UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"保存图片结果提示"
15                                                         message:msg
16                                                        delegate:self
17                                               cancelButtonTitle:@"确定"
18                                               otherButtonTitles:nil];
19     [alert show];
20 }
21 
22 // 调用示例
23 UIImage *savedImage = [UIImage imageNamed:"savedImage.png"];
24 
25 [self saveImageToPhotos:savedImage];
2.用Quartz的CGImageDestinationRef来输出图片,这个方式不常见,所以不做介绍,详细可以看apple文档Quartz 2D Programming Guide

三.绘制图(draw|painting)

1.UIImageView方式加入到UIView层
1 UIImageView* imageView=[[UIImageView alloc]initWithImage:image];  
2 imageView.frame=CGRectMake(0, 0, 320, 480);  
3 [self addSubview:imageView];  
4 [imageView release];  
2.[img drawAtPoint]系列方法
1 [image4 drawAtPoint:CGPointMake(100, 0)];    
 
3.CGContextDrawImage
1 CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]); 

4.CGLayer
这个是apple推荐的一种offscreen的绘制方法,相比bitmapContext更好,因为它似乎会利用iphone硬件(drawing-card)加速
1 CGLayerRef cg=CGLayerCreateWithContext(ctx, CGSizeMake(320, 480), NULL);  
2 //需要将CGLayerContext来作为缓存context,这个是必须的  
3 CGContextRef layerContext=CGLayerGetContext(cg);  
4 CGContextDrawImage(layerContext, CGRectMake(160, 230, 160, 230), img);   
5 CGContextDrawLayerAtPoint(ctx, CGPointMake(0, 0), cg);  
5.CALayer的contents
1 UIImage* image=[UIImage imageNamed:@"1.jpg"];  
2 CALayer *ly=[CALayer layer];  
3 ly.frame=CGRectMake(0, 0, 320, 460);  
4 ly.contents=[image CGImage];  
5 [self.layer addSublayer:ly];  

四.其它

1.CGImage和UIImage互换
这样就可以随时切换UIKit和Quartz之间类型,并且选择您熟悉的方式来处理图片.
1 CGImage cgImage=[uiImage CGImage];
2 UIImage* uiImage=[UIImage imageWithCGImage:cgImage];
原文地址:https://www.cnblogs.com/DannyApple/p/3935995.html