unity NGUI Grid

UIGrid GRID = proficiencyItemGrid.GetComponent<UIGrid> ();
GRID.repositionNow = true;  // 刷新

List<GameObject> canUseList = GridUtil.GetCanUseItemList(currencyGrid.gameObject);
StoreCurrencyItem item;

if(storeshelflist.Count!=0)
{
  for (int i = 0; i < storeshelflist.Count; i++) {
    item = GridUtil.GetNewItemObj<StoreCurrencyItem>(canUseList, currencyGrid.gameObject, storecurrencyItemPfb);

  }

}

原文地址:https://www.cnblogs.com/Colored-Mr/p/6073775.html