实现播放完Animate后执行一个方法

createAnimate("Animation_enemyEthit", "enemy_ethit_", 3, 0.06, 1, false );
runAction(Animate::create(AnimationCache::getInstance()->getAnimation("Animation_enemyEthit"))); runAction(Sequence::create(DelayTime::create(0.18), CallFunc::create( [=](){   removeFromParentAndCleanup(true); } ), NULL));
原文地址:https://www.cnblogs.com/Colored-Mr/p/5527530.html