heat-engine组件

1.heat-engine启动一个rpc server端,EngineService在初始化时加载heat.clients插件和初始化env, 
env中包括各种资源关键字对应的映射类和constraints对应的类

                                 

2.在加载heat.engine.resources中资源时,每个资源都定义有资源处理的方法handle_* 和资源映射的resource_mapping或available_resource_mapping, 如下:

def resource_mapping():
    return {
        'OS::Glance::Image': GlanceImage
    }
PluginManager加载heat.engine.resources中所有资源模块,resource_mapping.load_all(manager)调用所有模块中resource_mapping,返回资源关键字和映射类,添加到env中

3.以创建stack为例

        stack = self._parse_template_and_validate_stack(
            cnxt, stack_name, template, params, files, environment_files,
            args, owner_id, nested_depth, user_creds_id,
            stack_user_project_id, convergence, parent_resource_name,
            template_id) #解析模板返回stack

        stack_id = stack.store() # stack存入数据库
        if cfg.CONF.reauthentication_auth_method == 'trusts':
            stack = parser.Stack.load(
                cnxt, stack_id=stack_id, use_stored_context=True)
        _create_stack_user(stack)
        if convergence:
            action = stack.CREATE
            if stack.adopt_stack_data:
                action = stack.ADOPT
            stack.thread_group_mgr = self.thread_group_mgr
            stack.converge_stack(template=stack.t, action=action)
        else:
            msg_queue = eventlet.queue.LightQueue()
            # _stack_create 创建stack
            th = self.thread_group_mgr.start_with_lock(cnxt, stack,
                                                       self.engine_id,
                                                       _stack_create, stack,
                                                       msg_queue=msg_queue)
            th.link(self.thread_group_mgr.remove_msg_queue,
                    stack.id, msg_queue)
            self.thread_group_mgr.add_msg_queue(stack.id, msg_queue)

在stack中创建资源,self.stack_task中,加载资源依赖,以tree递归加载,直到tree的叶子节点上

resource_action 中调用资源中handle_*进行资源的更删改查等操作


原文地址:https://www.cnblogs.com/CaesarLinsa/p/10054886.html