简单的工厂

简单工厂模式就是把当有多个类对象,要被创建的时候,而在一个类里统一一个函数来管理创建这些实体类。这样做的好处是方便后期维护,接下来上代码,先来看看简单工厂的实现

首先,先建一个接口来规范一个方法

 1 using System;
 2 using System.Collections.Generic;
 3 
 4 namespace NetFramework
 5 {
 6     public interface IRace
 7     {
 8         void ShowKing();
 9     }
10 }

然后开始写一些要被创建的实体类,这些类都要继承于IRace这个接口(继承抽象),跟着是工厂类(这里写在一个脚本里,方便测试)

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 
 7 namespace NetFramework
 8 {
 9     public class Human : IRace
10     {
11         public void ShowKing()
12         {
13             Console.WriteLine("King of the Human is sky");
14         }
15     }
16 
17     public class NE : IRace
18     {
19         public void ShowKing()
20         {
21             Console.WriteLine("King of the NE is moon");
22         }
23     }
24 
25     public class ORC : IRace
26     {
27         public void ShowKing()
28         {
29             Console.WriteLine("King of the ORC is TT");
30         }
31     }
32 
33     public class Undead : IRace
34     {
35         public void ShowKing()
36         {
37             Console.WriteLine("King of the Undead is uu");
38         }
39     }
40 
41     public class ObjectFactory
42     {
43         public static IRace CreateInstance(RaceType raceType)
44         {
45             IRace race = null;
46             switch (raceType)
47             {
48                 case RaceType.Human:
49                     race = new Human();
50                     break;
51                 case RaceType.NE:
52                     race = new NE();
53                     break;
54                 case RaceType.ORC:
55                     race = new ORC();
56                     break;
57                 case RaceType.Undead:
58                     race = new Undead();
59                     break;
60                 default:
61                     throw new Exception("wrong raceType");
62 
63             }
64             return race;
65         }
66     }
67 
68     /// <summary>
69     /// 对象判断使用枚举比较好
70     /// </summary>
71     public enum RaceType
72     {
73       Human=1,
74       NE=2,
75       ORC=3,
76       Undead=4
77     }
78  }

然后在Program类里来调用这个工厂

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 
 7 namespace NetFramework
 8 {
 9     class Program
10     {
11         static void Main(string[] args)
12         {
13             IRace Human = ObjectFactory.CreateInstance(RaceType.Human);
14             IRace NE = ObjectFactory.CreateInstance(RaceType.NE);
15             IRace ORC = ObjectFactory.CreateInstance(RaceType.ORC);
16             IRace Undead = ObjectFactory.CreateInstance(RaceType.Undead);
17 
18             PlayWar3(Human);
19             PlayWar3(NE);
20             PlayWar3(ORC);
21             PlayWar3(Undead);
22 
23             Console.ReadKey();
24         }
25 
26         public static void PlayWar3(IRace iRace)
27         {
28             iRace.ShowKing();
29         }
30     }
31 }

看看输出结果也是正确输出了

原文地址:https://www.cnblogs.com/BigDong/p/8009770.html