最小(大)堆

#include <stdio.h>
#include <stdlib.h>
#include <limits.h> 

//if want to change MinHeap into MaxHeap,need to change four places

//MaxHeap       INT_MAX
#define MINDATA INT_MIN

typedef int ElementType;

struct MinHeap
{
    int TotalCapacity;
    int CurrentSize;
    ElementType *HeapData;
};

struct MinHeap *MinHeapInit(int TotalCapa)
{
    struct MinHeap *Heap;
    Heap = malloc(sizeof(struct MinHeap));
    
    Heap -> HeapData = malloc((TotalCapa+1)*sizeof(ElementType));
    Heap -> HeapData[0] = MINDATA;
    Heap -> TotalCapacity = TotalCapa;
    Heap -> CurrentSize = 0;
    
    return Heap;
}

int MinHeapIsEmpty(struct MinHeap *Heap)
{
    return (Heap -> CurrentSize == 0);
}

int MinHeapIsFull(struct MinHeap *Heap)
{
    return (Heap -> CurrentSize == Heap -> TotalCapacity);
}

int MakeMinHeapEmpty(struct MinHeap *Heap)
{
    Heap -> TotalCapacity = Heap -> CurrentSize = 0;
    free(Heap -> HeapData);
    Heap -> HeapData = NULL;
    
    return 0;
}

int MinHeapDestroy(struct MinHeap *Heap)
{
    MakeMinHeapEmpty(Heap);
    free(Heap);
    Heap = NULL;
    
    return 0;
}

//if Heap is full,return 1 
int MinHeapInsert(struct MinHeap *Heap,ElementType ToBeInsert)
{
    int i;
    
    if(MinHeapIsFull(Heap))
    {
        return 1;
    }
    
    //MaxHeap                                       < 
    for(i = ++Heap->CurrentSize;Heap->HeapData[i/2] > ToBeInsert;i /= 2)
    {
        Heap -> HeapData[i] = Heap -> HeapData[i/2];
    }
    Heap -> HeapData[i] = ToBeInsert;
    return 0;
}

//if Heap is Empty,return MINDATA 
ElementType MinHeapDeleteMin(struct MinHeap *Heap)
{
    int i;
    int Child;
    int MinimumElement,LastElement;
    
    if(MinHeapIsEmpty(Heap))
    {
        return Heap -> HeapData[0];
    }
    MinimumElement = Heap -> HeapData[1];
    LastElement = Heap -> HeapData[Heap -> CurrentSize --];
    
    for(i = 1;i*2 <= Heap->CurrentSize;i = Child)
    {
        //Find smaller child
        Child = i*2;
        //MaxHeap                                                > 
        if(Child != Heap->CurrentSize && Heap->HeapData[Child+1] < Heap->HeapData[Child])
        {
            Child ++;
        }
        
        //MaxHeap      < 
        if(LastElement > Heap -> HeapData[Child])
        {
            Heap -> HeapData[i] = Heap -> HeapData[Child];
        }
        else
        {
            break;
        }
    }
    Heap -> HeapData[i] = LastElement;
    return MinimumElement;
}

//if Heap is Empty,return MINDATA 
ElementType MinHeapFindMin(struct MinHeap *Heap)
{    
    if(MinHeapIsEmpty(Heap))
    {
        return Heap -> HeapData[0];
    }
    return Heap -> HeapData[1];
}

int main()
{
    int i;
    int TestArray[10] = {2,5,3,5,6,1,4,8,9,1};
    struct MinHeap *Heap = MinHeapInit(10);
    
    for(i = 0;i < 10;i ++)
    {
        MinHeapInsert(Heap,TestArray[i]);
    }
    
    MinHeapDeleteMin(Heap);
    MinHeapDeleteMin(Heap);
    
    for(i = 1;i < Heap->CurrentSize+1;i ++)
    {
        printf("%d ",Heap->HeapData[i]);
    }
    printf("
");
    
    MinHeapDestroy(Heap);
    return 0;
}
原文地址:https://www.cnblogs.com/Asurudo/p/9427302.html