Android主流屏幕分辨率介绍

对于Android游戏开发我们不得不像iPhone那样思考兼容Android平板电脑,苹果要考虑iPad、iPhone 3GS和iPhone 4等屏幕之间的兼容性,对于开发Android游戏而言也不例外,考虑的机型更多。

  常规的我们可能只考虑QVGA,HVGA,WVGA,FWVGA和DVGA,但是抛去了手机不谈,可能平板使用类似 WSVGA的1024x576以及WXGA的1280x768等等。

  QVGA = 320 * 240;
  WQVGA = 320 * 480;
  WQVGA2 = 400 * 240;
  WQVGA3 = 432 * 240;
  HVGA = 480 * 320;
  VGA = 640 * 480;
  WVGA = 800 * 480;
  WVGA2 = 768 * 480;
  FWVGA = 854 * 480;
  DVGA = 960 * 640;
  PAL = 576 * 520;
  NTSC = 486 * 440;
  SVGA = 800 * 600;
  WSVGA = 1024 * 576;
  XGA = 1024 * 768;
  XGAPLUS = 1152 * 864;
  HD720 = 1280 * 720;
  WXGA = 1280 * 768;
  WXGA2 = 1280 * 800;
  WXGA3 = 1280 * 854;
  SXGA = 1280 * 1024;
  WXGA4 = 1366 * 768;
  SXGAMINUS = 1280 * 960;
  SXGAPLUS = 1400 * 1050;
  WXGAPLUS = 1440 * 900;
  HD900 = 1600 * 900;
  WSXGA = 1600 * 1024;
  WSXGAPLUS = 1680 * 1050;
  UXGA = 1600 * 1200;
  HD1080 = 1920 * 1080;
  QWXGA = 2048 * 1152;
  WUXGA = 1920 * 1200;
  TXGA = 1920 * 1400;
  QXGA = 2048 * 1536;
  WQHD = 2560 * 1440;
  WQXGA = 2560 * 1600;
  QSXGA = 2560 * 2048;
  QSXGAPLUS = 2800 * 2100;
  WQSXGA = 3200 * 2048;
  QUXGA = 3200 * 2400;
  QFHD = 3840 * 2160;
  WQUXGA = 3840 * 2400;
  HD4K = 4096 * 2304;
  HXGA = 4096 * 3072;
  WHXGA = 5120 * 3200;
  HSXGA = 5120 * 4096;
  WHSXGA = 6400 * 4096;
  HUXGA = 6400 * 4800;
  SHV = 7680 * 4320;
  WHUXGA = 7680 * 4800;

  对于Android游戏中适应高分辨率的平板而言,资源可以考虑一个强制的绝对布局保证全屏显示,而手机上的多种分辨率使用相对布局更为合理些。

原文地址:https://www.cnblogs.com/ArRan/p/2644490.html