public void drawPerspective() { MatrixState.setProjectFrustum(-ratio, ratio, -1, 1, 3, 40000);//设置透视投影 MatrixState.pushMatrix(); //这里进行相关变量的复制,用于不同线程之间的不同步,会发生抖动现象 synchronized(lock) { curr_cx=cx; curr_cy=cy+2; curr_cz=cz; curr_tx=tx; curr_ty=ty; curr_tz=tz; curr_upx=upX; curr_upy=upY; curr_upz=upZ; curr_PlaneX=PLANE_X; curr_PlaneZ=PLANE_Z; curr_PlaneY=PLANE_Y; curr_rot_Plane_X=rotationAngle_Plane_X; curr_rot_Plane_Y=rotationAngle_Plane_Y; curr_rot_Plane_Z=rotationAngle_Plane_Z; Matrix.setRotateM(fa, 0, curr_rot_Plane_Y, 0, 1, 0);//得到旋转矩阵 YB[0]=(float) (Math.sin(Math.toRadians(-curr_rot_Plane_Z))); YB[1]=(float) (Math.cos(Math.toRadians(-curr_rot_Plane_Z))* Math.cos(Math.toRadians(rotationAngle_Plane_X))); YB[2]=(float) (Math.cos(Math.toRadians(-curr_rot_Plane_Z))* Math.sin(Math.toRadians(rotationAngle_Plane_X))); YB[3]=1; Matrix.multiplyMV(resultUp, 0, fa, 0, YB, 0); MatrixState.setCamera(curr_cx,curr_cy,curr_cz,curr_tx,curr_ty,curr_tz, resultUp[0],resultUp[1],resultUp[2]);//设置摄像机的位置 MatrixState.copyMVMatrix(); MatrixState.translate(-20*(float)Math.sin(Math.toRadians(curr_rot_Plane_Z/4)), -20*(float)Math.cos(Math.toRadians(curr_rot_Plane_Z/4)),0); copybaozhaList.clear();//复杂爆炸效果列表 for(DrawBomb db:baoZhaList) { copybaozhaList.add(db); } cop_archie_bomb_List.clear();//复制高射炮子弹 for(BombForControl db:archie_bomb_List) { cop_archie_bomb_List.add(db); } cop_bomb_List.clear();//复制炮弹列表 for(BombForControl db:bomb_List) { cop_bomb_List.add(db); } cop_archie_List.clear(); for(ArchieForControl db:archie_List)//高射炮炮弹复制 { cop_archie_List.add(db); } cop_bullet_List.clear();//子弹复制 for(BulletForControl db:bullet_List) { cop_bullet_List.add(db); } copy_tank_bomb_List.clear();//炮弹复制 for(BombForControl db:tank_bomb_List) { copy_tank_bomb_List.add(db); } } lightAngle+=2; //计算当前九宫格,并调用相应的方法绘制相应的物体 drawAll(); MatrixState.popMatrix(); }