OpenGL_棋盘

#include "stdafx.h"

#include <gl/glut.h>

void  myInit(void)

{  

glClearColor(0.2, 0.2, 0.2, 0.0);        //设置背景颜色为白;  

glColor3f(0.0f, 0.0f, 0.0f);         //设置绘图颜色为黑;  

glPointSize(1.0);            //设置点大小;  

glLineWidth(1.0);            //设置线宽;  

glMatrixMode(GL_PROJECTION);         //选择合适的矩阵;  

glLoadIdentity();              

gluOrtho2D(0.0, 500.0, 0.0, 500.0);        //设置窗口大小;

}

void drawChessBoard(void)

{  

glClear(GL_COLOR_BUFFER_BIT);         //清屏;  

glColor3f(0.6, 0.6, 0.6);  

glRecti(0.0,0.0,100.0,100.0);  

glRecti(0.0, 200.0, 100.0, 300.0);  

glRecti(0.0, 400.0, 100.0, 500.0);  

glRecti(100.0, 100.0, 200.0, 200.0);  

glRecti(100.0, 300.0, 200.0, 400.0);  

glRecti(200.0, 0.0, 300.0, 100.0);  

glRecti(200.0, 200.0, 300.0, 300.0);  

glRecti(200.0, 400.0, 300.0, 500.0);  

glRecti(300.0, 100.0, 400.0, 200.0);  

glRecti(300.0, 300.0, 400.0, 400.0);  

glRecti(400, 0, 500, 100);  

glRecti(400, 200, 500, 300);  

glRecti(400, 400, 500, 500);  

glFlush();

}

int main(int argc,char* argv[])

{  

glutInit(&argc, argv);           //初始化工具包;  

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);     //设置显示模式;  

glutInitWindowPosition(100, 100);        //设置窗口在屏幕上的位置;  

glutInitWindowSize(500, 500);         //设置窗口大小;  

glutCreateWindow("棋盘");          //打开屏幕窗口;  

glutDisplayFunc(drawChessBoard);        //注册重画函数;  

myInit();  

glutMainLoop();             //进入永久循环;

}

原文地址:https://www.cnblogs.com/Alip/p/5085515.html