UGUI之不规则按钮的响应区域

比如一些不规则按钮最好可以设置它的响应区域。如下图所示,用Polygon Collider2D组件圈出精灵响应事件的区域。

注意 IsRaycastLocationValid 的判断区域是RectTransform的区域。 如果 polygon Collider编辑出来的区域大于RectTransform , 必须调节RectTransform的区域。

例子:比如想把按钮的点击区域改成不规则的。

1.把按钮的image的RaycastTarget关闭勾选

2.在子节点创建新的gameObject挂上下面UIPolygon脚本。

3.编辑Polygon的区域即可。

 1 using UnityEngine;
 2 using System.Collections;
 3 using UnityEngine.UI;
 4 #if UNITY_EDITOR
 5 using UnityEditor;
 6 #endif
 7 [RequireComponent(typeof(PolygonCollider2D))]
 8 public class UIPolygon : Image 
 9 {
10     private PolygonCollider2D _polygon = null;
11     private PolygonCollider2D polygon 
12     {
13         get{
14             if(_polygon == null )
15                 _polygon = GetComponent<PolygonCollider2D>();
16             return _polygon;
17         }
18     }
19     protected UIPolygon()
20     {
21         useLegacyMeshGeneration = true;
22     }
23     protected override void OnPopulateMesh(VertexHelper vh)
24     {
25         vh.Clear();
26     }
27     public override bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
28     {
29         return polygon.OverlapPoint( eventCamera.ScreenToWorldPoint(screenPoint));
30     }
31  
32  #if UNITY_EDITOR
33     protected override void Reset()
34     {
35         base.Reset();
36         transform.localPosition = Vector3.zero; 
37         float w = (rectTransform.sizeDelta.x *0.5f) + 0.1f;
38         float h = (rectTransform.sizeDelta.y*0.5f)  + 0.1f;
39         polygon.points = new Vector2[] 
40         {
41             new Vector2(-w,-h),
42             new Vector2(w,-h),
43             new Vector2(w,h),
44             new Vector2(-w,h)
45           };
46     }
47 #endif
48 }
49 #if UNITY_EDITOR
50 [CustomEditor(typeof(UIPolygon), true)]
51 public class UIPolygonInspector : Editor
52 {
53     public override void OnInspectorGUI()
54     {
55     }
56 }
57 #endif

原文链接: http://www.xuanyusong.com/archives/3492

原文地址:https://www.cnblogs.com/AaronBlogs/p/7428951.html