通过声明Attribute属性改变不同类的输出效果

ConsoleApplication--控制台应用程序

首先创建基类:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    /// <summary>
    /// 此处的注释不影响编译和运行,只是给开发者提供帮助
    /// </summary>  
    //[some Attribute]  e.g.
    [Obsolete] //[Obsolete]、[Obsolete("")]、[Obsolete("",true/false)]  Obsolete的构造函数 F12查看 
    [Serializable]
    public class BasicClass
    {
        //基类属性、字段
        public int ID { set; get; }

        public string Name { set; get; }

    }
            
    public class AClass:BasicClass
    {
    
    }

    public class BClass : BasicClass
    { 
    
    }

    public class CClass : BasicClass
    { 
    
    }
}
View Code

其次自定义一个Attribute:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    /// <summary>
    /// 自定义一个Attribute:somename+Attribute
    /// 使用时:[somename]
    /// </summary>
    public class CustomizedAttribute:Attribute
    {
        //以下是构造函数
        public CustomizedAttribute()
        { 
           //
        }

        public CustomizedAttribute(string msg)
        { 
        
        }

        public CustomizedAttribute(string msg, bool err)
        { 
            
        }

        //字段
        public string Msg;
        public bool Err;

               



    }

    public class esleCusomizedAttribute : Attribute
    { 
    
    }
}
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在主入口中:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    class Program
    {
        static void Main(string[] args)
        {
            //主要运用了继承的机制
            BasicClass bc = new BasicClass() { ID=1,Name="基类1"};
            Console.WriteLine("基类ID:{0}  ;基类类名:{1}",bc.ID,bc.Name);
            Console.ReadLine();
        }
    }
}
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先看看基类的效果:

下面进入主题--如何在不改变基类及其继承类的对象的情况下,仅仅通过声明Attribute,使得这些继承类具有不同的行为或者效果?

1.声明Attribute:在BasicClass.cs Line 23处增加 [Customized] ;

2.增加相应Attribute的方法:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;//反射
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    public class AttributeActivities
    {
        public static void OutPut<T>(T t) where T : BasicClass
        {
            Type type=t.GetType();
            Attribute attribute = type.GetCustomAttribute(typeof(CustomizedAttribute));//注意  using System.Reflection;
            if (attribute != null && attribute is CustomizedAttribute)
            {
                CustomizedAttribute customizedAttr = attribute as CustomizedAttribute;

                Console.WriteLine("当前类额外的Attribute:{0}",
                    customizedAttr.ToString().Substring(customizedAttr.ToString().IndexOf(".")+1));
                Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++++++++");
            }
            
        }
    }
}
View Code

3.在程序主入口调用方法:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    class Program
    {
        static void Main(string[] args)
        {
            //主要运用了继承的机制
            BasicClass bc = new BasicClass() { ID=1,Name="基类1"};
            Console.WriteLine("基类ID:{0}  ;基类类名:{1}",bc.ID,bc.Name);
            Console.WriteLine("*************************************************");
            AttributeActivities.OutPut<AClass>(new AClass()
            {
                ID=2,
                Name="AClass"                
            });
            Console.WriteLine("*************************************************");
            AttributeActivities.OutPut<BClass>(new BClass()
            {
                ID = 3,
                Name = "BClass"
            });
            Console.WriteLine("*************************************************");
            AttributeActivities.OutPut<CClass>(new CClass()
            {
                ID = 4,
                Name = "CClass"
            });

            Console.ReadLine();
        }
    }
}
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结果截图:

是不是感觉很神奇呢? 并没有对这个继承类做任何修改,只是多了个声明,然后附加相应的方法就实现了拥有不同Attribute的类具有不同的效果。

读者也可以自己扩展其它的方法试试哦。。。

补充:

Attribute里增加:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    /// <summary>
    /// 自定义一个Attribute:somename+Attribute
    /// 使用时:[somename]
    /// </summary>
    public class CustomizedAttribute:Attribute
    {
        //以下是构造函数
        public CustomizedAttribute()
        { 
           //
        }

        public CustomizedAttribute(string msg)
        {
            
        }

        public CustomizedAttribute(string msg, bool err)
        { 
            
        }

        //字段
        public string Msg;
        public bool Err;

        //增加部分
        //扩展方法
        public int Number;
        public void DoSomeThing(string msg)
        {
            if (Err)
            {
                Console.WriteLine("{0}--{1}",msg,DateTime.Now);
            }
        }
        public CustomizedAttribute(string msg, int number, bool err) 
        {
            this.Msg = msg;
            this.Number = number;
            this.Err = err;
        }




               
    }

    public class esleCusomizedAttribute : Attribute
    { 
    
    }
}
View Code

方法调用:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;//反射
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    public class AttributeActivities
    {
        public static void OutPut<T>(T t) where T : BasicClass
        {
            Type type=t.GetType();
            Attribute attribute = type.GetCustomAttribute(typeof(CustomizedAttribute));//注意  using System.Reflection;
            if (attribute != null && attribute is CustomizedAttribute)
            {
                CustomizedAttribute customizedAttr = attribute as CustomizedAttribute;

                Console.WriteLine("当前类额外的Attribute:{0}",
                    customizedAttr.ToString().Substring(customizedAttr.ToString().IndexOf(".")+1));
                Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++++++++");
                //调用扩展方法
                customizedAttr.DoSomeThing(t.Name);
            }
            
        }
    }
}
View Code

在继承类前声明Attribute:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Attribute_Exercise
{
    /// <summary>
    /// 此处的注释不影响编译和运行,只是给开发者提供帮助
    /// </summary>  
    //[some Attribute]  e.g.
    [Obsolete] //[Obsolete]、[Obsolete("")]、[Obsolete("",true/false)]  Obsolete的构造函数 F12查看 
    [Serializable]   
    public class BasicClass
    {
        //基类属性、字段
        public int ID { set; get; }
       
        public string Name { set; get; }

    }
     //声明Attribute
    [Customized]   
    public class AClass:BasicClass
    {
    
    }
    //声明扩展Attribute的构造函数
    [Customized("",1,true)]
    public class BClass : BasicClass
    { 
    
    }

    public class CClass : BasicClass
    { 
    
    }
}
View Code

结果:

注:未经作者同意,禁止转载!转载请说明出处!请尊重知识产权。

原文地址:https://www.cnblogs.com/5696-an/p/5638312.html