GDI映射模式

GDI 映射模式

MM_TEXT  1逻辑单位 = 1像素

MM_LOMETRIC  1逻辑单位 = 0.1mm

MM_HIMETRIC  1逻辑单位 = 0.01mm

MM_LOENGLISH  1逻辑单位 = 0.01 in = 0.254mm

MM_HIENGLISH  1逻辑单位 = 0.001 in = 0.0254mm

MM_TWIPS  1逻辑单位 = 1/1440 in = 0.0176mm

默认映射模式:MM_TEXT

MM_LOMETRIC

MM_HIMETRIC

MM_LOENGLISH

MM_HIENGLISH

MM_TWIPS

除MM_TEXT外的默认坐标轴

1 case WM_PAINT:
2         hdc = BeginPaint(hWnd, &ps);
3         // TODO:  在此添加任意绘图代码...
4         SetMapMode(hdc, MM_LOMETRIC);
5         Rectangle(hdc, 100, -100, 200, -200);
6         SetMapMode(hdc, MM_TEXT);  //使用完后改回默认映射模式
7         EndPaint(hWnd, &ps);
8         break;
原文地址:https://www.cnblogs.com/2016Study/p/5399688.html