unity3d android互调

unityPlayer = new AndroidJavaClass("com.xxx.xxx.MainActivity");

            curActivity = unityPlayer.GetStatic<AndroidJavaObject>("m_PayProxy");// MainActivity 类的字段
             
            curActivity.Call("setGameObject", gameObject.name);
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");  
AndroidJavaObject activity = jc.GetStatic<AndroidJavaObject>("currentActivity");  // MainActivty
activity.Call("func") 
AndroidJavaClass ssdk = new AndroidJavaClass("cn.sharesdk.unity3d.ShareSDKUtils");// Java Class
ssdk.CallStatic("setGameObject", gameObject); // 静态函数

ssdk.CallStatic<bool>("isValid", platform);  // 有返回值的函数
// 1.Unity3d GameObject  2.GameObject 绑定的脚本函数 3.参数

UnityPlayer.UnitySendMessage(m_GameObject,"Message","onBuyProp.....");
原文地址:https://www.cnblogs.com/123ing/p/3914072.html