FBXImport

using UnityEditor;

public class MyEditor : AssetPostprocessor
{
public void OnPreprocessModel()
{
ModelImporter modelImporter = (ModelImporter)assetImporter;
modelImporter.animationType = ModelImporterAnimationType.Legacy;
}
}

原文地址:https://www.cnblogs.com/123ing/p/3767167.html