Form.KeyPreview 属性

Form.KeyPreview 属性

今天再做KeyDown 和 KeyUp 事件时,就是忘了设置,窗体的KeyPreview 属性,所以KeyDown 和 KeyUp 事件没有反应(这里说明一下,本人使用的是自定义控件,如果是窗体控件就没有问题的。具体原因,下面会有解释。)

获取或设置一个值,该值指示在将键事件传递到具有焦点的控件前,窗体是否将接收此键事件。

命名空间:System.Windows.Forms
程序集:System.Windows.Forms(在 system.windows.forms.dll 中)

 
public bool KeyPreview { get; set; }
 
/** @property */
public boolean get_KeyPreview ()

/** @property */
public void set_KeyPreview (boolean value)

 
public function get KeyPreview () : boolean

public function set KeyPreview (value : boolean)

属性值

如果窗体将接收所有键事件,则为 true;如果窗体上当前选定控件接收键事件,则为 false。默认为 false
备注 
当此属性设置为 true 时,窗体将接收所有 KeyPressKeyDown 和 KeyUp 事件。在窗体的事件处理程序处理完该击键后,然后将该击键分配给具有焦点的控件。例如,如果 KeyPreview 属性设置为 true,而且当前选定的控件是 TextBox,则在窗体的事件处理程序处理了击键后,TextBox 控件将接收所按的键。要仅在窗体级别处理键盘事件并且不允许控件接收键盘事件,请将窗体的 KeyPress 事件处理程序中的KeyPressEventArgs.Handled 属性设置为 true

可以使用此属性处理应用程序中的大部分击键事件,并可以处理击键事件或调用适当的控件来处理击键事件。例如,当应用程序使用功能键时,可能希望在窗体级别处理这些击键,而不是为可能接收击键事件的每个控件编写代码。

Note注意

如果窗体没有可见或启用的控件,则该窗体自动接收所有键盘事件。

Note注意

可以对窗体上的控件进行编程,以取消它所接收的任何击键。由于控件从不向窗体发送这些击键,因此无论 KeyPreview 为何种设置,窗体永远都无法看到它们。

示例
 
 
下面的代码示例演示如何将窗体的 KeyPreview 属性设置为 true 以及如何处理窗体级别的键事件。要运行该示例,请将以下代码粘贴到一个空白窗体中。
 
using namespace System::Windows::Forms;

// This button is a simple extension of the button class that overrides
// the ProcessMnemonic method.  If the mnemonic is correctly entered,  
// the message box will appear and the click event will be raised.  
// This method makes sure the control is selectable and the 
// mnemonic is correct before displaying the message box
// and triggering the click event.
public ref class MyMnemonicButton: public Button
{
protected:
   bool ProcessMnemonic( char inputChar )
   {
      if ( CanSelect && IsMnemonic( inputChar, this->Text ) )
      {
         MessageBox::Show( "You've raised the click event "
         "using the mnemonic." );
         this->PerformClick();
         return true;
      }

      return false;
   }

};


// Declare the controls contained on the form.
public ref class Form1: public System::Windows::Forms::Form
{
private:
   MyMnemonicButton^ button1;

public private:
   System::Windows::Forms::ListBox^ ListBox1;

public:
   Form1()
      : Form()
   {
      
      // Set KeyPreview object to true to allow the form to process 
      // the key before the control with focus processes it.
      this->KeyPreview = true;
      
      // Add a MyMnemonicButton.  
      button1 = gcnew MyMnemonicButton;
      button1->Text = "&Click";
      button1->Location = System::Drawing::Point( 100, 120 );
      this->Controls->Add( button1 );
      
      // Initialize a ListBox control and the form itself.
      this->ListBox1 = gcnew System::Windows::Forms::ListBox;
      this->SuspendLayout();
      this->ListBox1->Location = System::Drawing::Point( 8, 8 );
      this->ListBox1->Name = "ListBox1";
      this->ListBox1->Size = System::Drawing::Size( 120, 95 );
      this->ListBox1->TabIndex = 0;
      this->ListBox1->Text = "Press a key";
      this->ClientSize = System::Drawing::Size( 292, 266 );
      this->Controls->Add( this->ListBox1 );
      this->Name = "Form1";
      this->Text = "Form1";
      this->ResumeLayout( false );
      
      // Associate the event-handling method with the
      // KeyDown event.
      this->KeyDown += gcnew KeyEventHandler( this, &Form1::Form1_KeyDown );
   }


private:

   // The form will handle all key events before the control with  
   // focus handles them.  Show the keys pressed by adding the
   // KeyCode object to ListBox1. Ensure the processing is passed
   // to the control with focus by setting the KeyEventArg.Handled
   // property to false.
   void Form1_KeyDown( Object^ /*sender*/, KeyEventArgs^ e )
   {
      ListBox1->Items->Add( e->KeyCode );
      e->Handled = false;
   }

};


[System::STAThreadAttribute]
int main()
{
   Application::Run( gcnew Form1 );
}
原文地址:https://www.cnblogs.com/1175429393wljblog/p/5527973.html