Objective-C 生成器模式 -- 简单实用和说明

1.生成器模式的定义

将一个复杂的对象的构件与它的表示分离,使得同样的构建过程可以创建不同的表示

2.生成器模式的UML

Builder :生成器接口,定义创建一个Product各个部件的操作

ConcreteBuilder:具体的生成器的实现类

Product:产品,表示被生成器构建的复杂的对象,包含多个部件

Director:指导者也称导向者,主要用来使用Builder接口 ,已一个统一的接口创建Product对象

比如我们要生产一辆汽车, 简单分为生产发动机, 轮子, 车门, 分别由发动机部门, 轮子部门, 车门部门分别负责生产

由生产调度中心调度, 并将3个部门的产品合成为一辆汽车

首先我们创建一个生产调度中心Build类负责调度其他生产部门, 这个时候需要给生产部门一个约束或者是协议, 比如部门要有统一的生产方法

然后我们以接口的形式创建各个部门的抽象接口

AbstractEngineProtocol.h

 1 #import <Foundation/Foundation.h>
 2 #import <UIKit/UIkit.h>
 3 
 4 @protocol AbstractEngineProtocol <NSObject>
 5 
 6 @required
 7 
 8 /**
 9  设置发动机尺寸
10 
11  @param scale 尺寸大小
12  */
13 - (void)engineScale:(CGFloat)scale;
14 
15 /**
16  设置发动机重量
17 
18  @param height 发动机重量
19  */
20 - (void)engineWeight:(CGFloat)height;
21 
22 /**
23  获取发动机信息
24 
25  @return 返回发动机信息
26  */
27 - (NSString *)information;
28 
29 @end

AbstractWheelProtocol.h

 1 #import <Foundation/Foundation.h>
 2 #import <UIKit/UIKit.h>
 3 
 4 @protocol AbstractWheelProtocol <NSObject>
 5 
 6 @required
 7 
 8 /**
 9  设置轮子个数
10 
11  @param number 个数
12  */
13 - (void)wheelNumber:(CGFloat)number;
14 
15 /**
16  返回轮子信息
17 
18  @return 轮子信息
19  */
20 - (NSString *)information;
21 
22 @end

AbstractDoorProtocol.h

 1 #import <Foundation/Foundation.h>
 2 #import <UIKit/UIKit.h>
 3 
 4 @protocol AbstractDoorProtocol <NSObject>
 5 
 6 @required
 7 
 8 /**
 9  设置门的数量
10 
11  @param number 数量
12  */
13 - (void)doorNumber:(CGFloat)number;
14 
15 /**
16  返回车门的信息
17 
18  @return 车门信息
19  */
20 - (NSString *)information;
21 
22 @end

BuildProtocal.h

 1 #import <Foundation/Foundation.h>
 2 
 3 @protocol BuildProtocal <NSObject>
 4 
 5 @required
 6 
 7 /**
 8  生产部件
 9 
10  @return 返回部件
11  */
12 - (id)build;
13 
14 @end

Builder.h

 1 #import <Foundation/Foundation.h>
 2 #import "AbstractDoorProtocol.h"
 3 #import "AbstractWheelProtocol.h"
 4 #import "AbstractEngineProtocol.h"
 5 #import "BuildProtocal.h"
 6 
 7 @interface Builder : NSObject
 8 
 9 @property (nonatomic, strong) id <BuildProtocal, AbstractEngineProtocol> engine;
10 @property (nonatomic, strong) id <BuildProtocal, AbstractWheelProtocol> wheel;
11 @property (nonatomic, strong) id <BuildProtocal, AbstractDoorProtocol> door;
12 
13 /**
14  产品信息
15  */
16 @property (nonatomic, strong) NSDictionary *productInfo;
17 
18 /**
19  构建所有部件
20 
21  @return 返回产品
22  */
23 - (id)buildAllParts;
24 
25 @end

Builder.m

 1 #import "Builder.h"
 2 
 3 @implementation Builder
 4 
 5 - (id)buildAllParts {
 6     
 7     //创建部件
 8     [self.engine build];
 9     [self.wheel build];
10     [self.door build];
11     
12     NSMutableDictionary *dict = [NSMutableDictionary dictionary];
13     
14     //组装产品
15     dict[@"engine"] = [self.engine information];
16     dict[@"wheel"]  = [self.wheel information];
17     dict[@"door"]   = [self.door information];
18     
19     self.productInfo = dict;
20     
21     return self;
22 }
23 
24 @end

接下来我们创建各个部门的类, 他们实现部门抽象接口的同时还要遵循调度中心的约束, 实现调度中心的接口

BMWEngine.h

1 #import <Foundation/Foundation.h>
2 #import "AbstractEngineProtocol.h"
3 #import "BuildProtocal.h"
4 
5 @interface BMWEngine : NSObject <AbstractEngineProtocol, BuildProtocal>
6 
7 
8 @end

BMWEngine.m

#import "BMWEngine.h"

@implementation BMWEngine

#pragma mark - AbstractEngineProtocol methods

- (void)engineScale:(CGFloat)scale {
    
    //to do
}

- (void)engineWeight:(CGFloat)height {
    
    //to do
}

- (NSString *)information {
    
    return @"BMW Engine, Scale: 10, Height: 100kg";
}

#pragma mark - BuildProtocol method

- (id)build {
    
    return [BMWEngine new];
}

@end

MIQIWheel.h

1 #import <Foundation/Foundation.h>
2 #import "BuildProtocal.h"
3 #import "AbstractWheelProtocol.h"
4 
5 @interface MIQIWheel : NSObject <BuildProtocal, AbstractWheelProtocol>
6 
7 @end

MIQIWheel.m

 1 #import "MIQIWheel.h"
 2 
 3 @implementation MIQIWheel
 4 
 5 #pragma mark - AbstractWheelProtocol methods
 6 
 7 - (void)wheelNumber:(CGFloat)number {
 8     
 9     //to do
10 }
11 
12 - (NSString *)information {
13     
14     return @"MIQI Wheel, number: 4";
15 }
16 
17 #pragma mark - BuildProtocol method
18 
19 
20 - (id)build {
21         
22     return [MIQIWheel new];
23 }
24 
25 @end

BMWDoor.h

1 #import <Foundation/Foundation.h>
2 #import "BuildProtocal.h"
3 #import "AbstractDoorProtocol.h"
4 
5 @interface BMWDoor : NSObject <BuildProtocal, AbstractDoorProtocol>
6 
7 @end

BMWDoor.m

 1 #import "BMWDoor.h"
 2 
 3 @implementation BMWDoor
 4 
 5 #pragma mark - AbstractDoorProtocol methods
 6 
 7 - (void)doorNumber:(CGFloat)number {
 8     
 9     //to do
10 }
11 
12 - (NSString *)information {
13     
14     return @"BMW Door, number: 4";
15 }
16 
17 #pragma mark - BuildProtocol method
18 
19 - (id)build {
20     
21     return [BMWDoor new];
22 }
23 
24 @end

下面是在Controller中实现

 1 #import "ViewController.h"
 2 #import "Builder.h"
 3 #import "BMWEngine.h"
 4 #import "BMWDoor.h"
 5 #import "MIQIWheel.h"
 6 
 7 @interface ViewController ()
 8 
 9 @end
10 
11 @implementation ViewController
12 
13 - (void)viewDidLoad {
14     
15     [super viewDidLoad];
16     
17     //创建一个建造调控中心
18     Builder *builder = [[Builder alloc] init];
19     
20     //配置生产组件单位
21     builder.engine = [[BMWEngine alloc] init];
22     builder.wheel  = [[MIQIWheel alloc] init];
23     builder.door   = [[BMWDoor alloc] init];
24     
25     //生产
26     id product = [builder buildAllParts];
27     
28     //打印产品信息
29     NSLog(@"%@", [product productInfo]);
30 }
31 
32 
33 @end
原文地址:https://www.cnblogs.com/zhouxihi/p/6082509.html