Canvas学习笔记

Common Sense


1.通过id获取Canvas是第一步

2.获取到了Canvas以后一定要获取该Canvas的2d坐标系统

3.凡是函数名里有fill的就表示是填充,带颜色的那种

4.凡是函数名里带stroke的就表示只带边框,没有填充色,里面是空的,stroke是笔锋的意思

5.和style有关的属性都和颜色有关

6.style一定要在fill和stroke之前设定好

7.style分成fillStyle和strokeStyle,要分清楚

8.方法名里带clear的一般都是橡皮擦

矩形Rect


<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.fillRect(0, 0, 100, 100);
                context.strokeRect(120, 0, 100, 100);
                
                context.fillStyle = "red";
                context.strokeStyle = "blue";
                
                context.fillRect(0, 120, 100, 100);
                context.strokeRect(120, 120, 100, 100);
                
                context.fillStyle = "rgba(255, 0, 0, 0.2)";
                context.strokeStyle = "rgba(255, 0, 0, 0.2)";
                
                context.fillRect(240, 0, 100, 100);
                context.strokeRect(240, 120, 100, 100);
            });
        </script>
    </body>
</html>

结果如下

圆弧Arc


先来看下参数

context.arc(x, y, radius, starAngle,endAngle, anticlockwise)

x:圆心的x坐标

y:圆心的y坐标

radius:半径

straAngle:开始角度

endAngle:结束角度

anticlockwise:是否逆时针(true)为逆时针,(false)为顺时针

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.beginPath();
                
                context.arc(200, 150, 100, 0, Math.PI * 2, true);
                
                context.closePath();
                
                context.fillStyle = 'rgba(0, 255, 0, 0.25)';
                context.fill();
            });
        </script>
    </body>
</html>

结果如下

注:上面用到了beginPath()和closePath(),注意路径的概念。

线条 move & line


每次画线都从moveTo的点到lineTo的点,

如果没有moveTo那么第一次lineTo的效果和moveTo一样,

每次lineTo后如果没有moveTo,那么下次lineTo的开始点为前一次lineTo的结束点

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.strokeStyle = "rgb(255, 0, 0)";
                context.fillStyle = "rgb(255, 0, 0)";
                
                context.lineTo(100, 100);
                context.lineTo(200, 200);
                
                
                context.moveTo(100, 200);
                context.lineTo(200, 300);
                
                context.stroke();
            });
        </script>
    </body>
</html>

结果如下

绘制贝塞尔曲线(贝济埃、bezier) context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)

绘制二次样条曲线 context.quadraticCurveTo(qcpx,qcpy,qx,qy)


cp1x:第一个控制点x坐标

cp1y:第一个控制点y坐标

cp2x:第二个控制点x坐标

cp2y:第二个控制点y坐标

x:终点x坐标

y:终点y坐标

qcpx:二次样条曲线控制点x坐标

qcpy:二次样条曲线控制点y坐标

qx:二次样条曲线终点x坐标

qy:二次样条曲线终点y坐标

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.moveTo(50, 50);
                context.bezierCurveTo(50, 50, 150, 50, 150, 150);
                context.stroke();
                //context.quadraticCurveTo(150, 250, 250, 250);
                //context.stroke();
            });
        </script>
    </body>
</html>

结果如下

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.moveTo(50, 50);
                context.bezierCurveTo(50, 50, 150, 50, 150, 150);
                context.stroke();
                context.quadraticCurveTo(150, 250, 250, 250);
                context.stroke();
            });
        </script>
    </body>
</html>

结果如下

线性渐变 var lg= context.createLinearGradient(xStart,yStart,xEnd,yEnd)

线性渐变颜色lg.addColorStop(offset,color)


xstart:渐变开始点x坐标

ystart:渐变开始点y坐标

xEnd:渐变结束点x坐标

yEnd:渐变结束点y坐标

offset:设定的颜色离渐变结束点的偏移量(0~1)

color:绘制时要使用的颜色

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                var gl = context.createLinearGradient(0, 0, 0, 300);
                
                gl.addColorStop(0, 'rgb(255, 0, 0)');
                gl.addColorStop(0.5, 'rgb(0, 255, 0)');
                gl.addColorStop(1, 'rgb(0, 0, 255)');
                
                context.fillStyle = gl;
                context.fillRect(0, 0, 400, 300);
            });
        </script>
    </body>
</html>

结果

径向渐变(发散)var rg=context.createRadialGradient(xStart,yStart,radiusStart,xEnd,yEnd,radiusEnd)

径向渐变(发散)颜色rg.addColorStop(offset,color)


xStart:发散开始圆心x坐标

yStart:发散开始圆心y坐标

radiusStart:发散开始圆的半径

xEnd:发散结束圆心的x坐标

yEnd:发散结束圆心的y坐标

radiusEnd:发散结束圆的半径

offset:设定的颜色离渐变结束点的偏移量(0~1)

color:绘制时要使用的颜色

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                //在同一个圆里,圆心坐标(200, 150)
                var g1 = context.createRadialGradient(200, 150, 0, 200, 150, 100);
                g1.addColorStop(0.1, 'rgb(255,0,0)');  
                g1.addColorStop(1, 'rgb(50,0,0)');
                context.fillStyle = g1;
                
                context.beginPath();
                context.arc(200, 150, 100, 0, Math.PI * 2, true);
                context.closePath();
                
                context.fill();
            });
        </script>
    </body>
</html>

结果如下

用两个圆做径向渐变

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                var g1 = context.createRadialGradient(100, 150, 10, 300, 150, 50);
                g1.addColorStop(0.1, 'rgb(255,0,0)');
                g1.addColorStop(0.5, 'rgb(0,255,0)');
                g1.addColorStop(1, 'rgb(0,0,255)');
                
                context.fillStyle = g1;
                context.fillRect(0, 0, 400, 300);
            });
        </script>
    </body>
</html>

结果如下

图形变形


和CSS3的名字有点像

1、平移context.translate(x,y)

x:坐标原点向x轴方向平移x

y:坐标原点向y轴方向平移y

2、缩放context.scale(x,y)

x:x坐标轴按x比例缩放

y:y坐标轴按y比例缩放

3、旋转context.rotate(angle)

angle:坐标轴旋转x角度(角度变化模型和画圆的模型一样)

图形组合 context.globalCompositeOperation=type


图形组合就是两个图形相互叠加了图形的表现形式,是后画的覆盖掉先画的呢,还是相互重叠的部分不显示等等,至于怎么显示就取决于type的值了

type:

source-over(默认值):在原有图形上绘制新图形

destination-over:在原有图形下绘制新图形

source-in:显示原有图形和新图形的交集,新图形在上,所以颜色为新图形的颜色

destination-in:显示原有图形和新图形的交集,原有图形在上,所以颜色为原有图形的颜色

source-out:只显示新图形非交集部分

destination-out:只显示原有图形非交集部分

source-atop:显示原有图形和交集部分,新图形在上,所以交集部分的颜色为新图形的颜色

destination-atop:显示新图形和交集部分,新图形在下,所以交集部分的颜色为原有图形的颜色

lighter:原有图形和新图形都显示,交集部分做颜色叠加

xor:重叠飞部分不现实

copy:只显示新图形

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                var oprtns = new Array(
                    "source-over",
                    "destination-over",
                    "source-in",
                    "destination-in",
                    "source-out",
                    "destination-out",
                    "source-atop",
                    "destination-atop",
                    "lighter",
                    "xor",         
                    "copy"
                );
                
                var i = 0;//组合效果编号
                
                //结合setinterval动态显示组合
                var interal = setInterval(function () {
                    if (i == 10) {
                       i=0;
                    }else {
                       i++;
                    }
                    //蓝色矩形
                    context.fillStyle = "blue";
                    context.fillRect(10, 10, 60, 60);
                    //设置组合方式 
                    context.globalCompositeOperation = oprtns[i];
                    //设置新图形(红色圆形)
                    
                    context.beginPath();
                    context.fillStyle = "red";
                    context.arc(60, 60, 30, 0, Math.PI * 2, false);
                    context.fill();
                }, 1000);
            });
        </script>
    </body>
</html>

给图形绘制阴影


context.shadowOffsetX :阴影的横向位移量(默认值为0)

context.shadowOffsetY :阴影的纵向位移量(默认值为0)

context.shadowColor :阴影的颜色

context.shadowBlur :阴影的模糊范围(值越大越模糊)

<html>
    <head>
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.shadowOffsetX = 10;
                context.shadowOffsetY = 10;
                context.shadowColor = 'rgba(100,100,100,0.5)';
                context.shadowBlur = 1.5;
                
                context.fillStyle = 'rgba(255,0,0,0.5)';
                context.fillRect(100, 100, 200, 100);
            });
        </script>
    </body>
</html>

结果如下

绘制图像

绘图:context.drawImage()

图像平铺:context.createPattern(image,type)

图像裁剪:context.clip()

像素处理:var imagedata=context.getImageData(sx,sy,sw,sh)


一、绘图 context.drawImage

1. context.drawImage(image,x,y)

image:Image对象var img=new Image(); img.src="url(...)";

x:绘制图像的x坐标

y:绘制图像的y坐标

2. context.drawImage(image,x,y,w,h)

image:Image对象var img=new Image(); img.src="url(...)";

x:绘制图像的x坐标

y:绘制图像的y坐标

w:绘制图像的宽度

h:绘制图像的高度

3.context.drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh):选取图像的一部分矩形区域进行绘制

image:Image对象var img=new Image(); img.src="url(...)";

sx:图像上的x坐标

sy:图像上的y坐标

sw:矩形区域的宽度

sh:矩形区域的高度

dx:画在canvas的x坐标

dy:画在canvas的y坐标

dw:画出来的宽度

dh:画出来的高度

最后一个方法可能比较拗,还是上图吧

像素处理:

获取像素颜色数组: var imagedata=context.getImageData(sx,sy,sw,sh)


sx:cavas的x轴坐标点

sy:canvas的y轴坐标点

sw:距离x的宽度

sh:距离y的高度

可以利用context.getImageData返回的一个像素颜色数组,顺序是所取像素范围的从左到右,从上到下,数组的元素是(所有图形,包括图片,和绘制的图形)每个像素的rgba

[r1,g1,b1,a1,r2,g2,b2,a2...]

设置像素颜色:context.putImageData(imagedata,dx,dy,dirtyX,dirtyY,dirtyWidth,dirtyHeight)


对imagedata数组中的各个像素的r、g、b、a值进行修改,再调用putImageData方法进行绘制

imagedata:修改后的imagedata

dx:重绘图像的起点横坐标(重绘的起点和原来的图像一致的话就会把原来的图形覆盖掉,看起来就像是原来的图像变成现在的图像一样)

dy:重绘图像的起点纵坐标

//以下可选参数,设置重绘的矩形范围,如果缺省,默认会重绘所有的imegedata

dirtyX:矩形左上角x轴坐标

dirtyY:矩形左上角y轴坐标

dirtyWidth:矩形长度

dirtyHeight:矩形高度

绘制文字

填充文字:context.fillText(text,x,y)

绘制文字轮廓 context.strokeText(text,x,y)


text:要绘制的文字

x:文字起点的x坐标轴

y:文字起点的y坐标轴

context.font:设置字体样式

context.textAlign:水平对齐方式(start、end、right、center)

context.textBaseline:垂直对齐方式(top、hanging、middle、alphabetic、ideographic、bottom)

var length=context.measureText(text) 计算字体长度(px)那么能不能计算高度啊,很遗憾,不能

<html>
    <head>
        <meta charset="utf-8" />
        <title></title>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.fillStyle = "#EEEEFF";
                context.fillRect(0,0,400,300);
                
                context.fillStyle = "#00f";
                context.font = "italic 30px sans-serif";
                context.textBaseline = 'top';
                
                var txt="fill示例文字"
                context.fillText(txt, 0, 0);
                var length=context.measureText(txt);
                context.fillText("" + length.width + "px", 0, 50);
                
                context.font = "bolid 30px sans-serif";
                txt = "stroke示例文字";
                length = context.measureText(txt);
                context.strokeText(txt,0,100);
                context.fillText("" + length.width + "px", 0, 150);
            });
        </script>
    </body>
</html>

结果如下

让Canvas填满浏览器窗口


用前面boxshadow的代码为例子

<html>
    <head>
        <title></title>
        <style>
            *{margin:0; padding:0;}
            html, body{height:100%; width:100%;}
            canvas{display:block;}
        </style>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                canvas.attr("width", $(window).get(0).innerWidth);
                canvas.attr("height", $(window).get(0).innerHeight);
                
                context.shadowOffsetX = 10;
                context.shadowOffsetY = 10;
                context.shadowColor = 'rgba(100,100,100,0.5)';
                context.shadowBlur = 1.5;
                
                context.fillStyle = 'rgba(255,0,0,0.5)';
                context.fillRect(0, 0, canvas.width(), canvas.height());
            });
        </script>
    </body>
</html>

但是这个时候缩小浏览器的窗口会出现滚动条,所以我们要在窗口resize的时候不断重新填充

<html>
    <head>
        <title></title>
        <style>
            *{margin:0; padding:0;}
            html, body{height:100%; width:100%;}
            canvas{display:block;}
        </style>
    </head>
    <body>
        
        <canvas id="myCanvas" width="500" height="500">
            
        </canvas>
        
        <script src="./js/jquery-1.11.3.min.js"></script>
        <script>
            $(document).ready(function(){
                var canvas = $("#myCanvas");
                var context = canvas.get(0).getContext("2d");
                
                //var canvas =  document.getElementById("myCanvas");
                //var context = canvas.getContext("2d");
                
                context.shadowOffsetX = 10;
                context.shadowOffsetY = 10;
                context.shadowColor = 'rgba(100,100,100,0.5)';
                context.shadowBlur = 1.5;
                
                context.fillStyle = 'rgba(255,0,0,0.5)';
                
                $(window).resize(resizeCanvas);
                function resizeCanvas(){
                    canvas.attr("width", $(window).get(0).innerWidth);
                    canvas.attr("height", $(window).get(0).innerHeight);
                    context.fillRect(0, 0, canvas.width(), canvas.height());
                };
                resizeCanvas();
            });
        </script>
    </body>
</html>

http://www.cnblogs.com/tim-li/archive/2012/08/06/2580252.html

原文地址:https://www.cnblogs.com/zcynine/p/5328240.html