<转载>C#.net同步异步SOCKET通讯和多线程总结2

服务端:
 
using System.Net;
 
using System.Net.Sockets;
 
using System.Text;
 
using System.Threading;
 
Thread mythread ;
 
Socket socket;
 
// 清理所有正在使用的资源。
 
        protected override void Dispose( bool disposing )
 
         {
 
              try
 
             {
 
            socket.Close();//释放资源
 
            mythread.Abort ( ) ;//中止线程
 
             }
 
             catch{ }
 
             if( disposing )
 
              {
 
                   if (components != null)
 
                   {
 
                       components.Dispose();
 
                   }
 
              }
 
              base.Dispose( disposing );
 
         }      
 
         public static IPAddress GetServerIP()
 
         {
 
              IPHostEntry ieh=Dns.GetHostByName(Dns.GetHostName());
 
              return ieh.AddressList[0];
 
         }
 
         private void BeginListen()
 
         {
 
              IPAddress ServerIp=GetServerIP();
 
              IPEndPoint iep=new IPEndPoint(ServerIp,8000);
 
              socket=new
 
                       Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
 
              byte[] byteMessage=new byte[100];

              this.label1.Text=iep.ToString();
 
              socket.Bind(iep);

//            do
 
              while(true)
 
              {
 
                   try
 
                   {
 
                       socket.Listen(5);
 
                       Socket newSocket=socket.Accept();
 
                       newSocket.Receive(byteMessage);
 
                       string sTime = DateTime.Now.ToShortTimeString ( ) ;
 
string msg=sTime+":"+"Message from:";
 
msg+=newSocket.RemoteEndPoint.ToString()+Encoding.Default.GetString(byteMessage);
 
                       this.listBox1.Items.Add(msg);
 
                   }
 
                   catch(SocketException ex)
 
                   {
 
                       this.label1.Text+=ex.ToString();
 
                   }
 
              }
 
//            while(byteMessage!=null);
 
         }
 
         //开始监听
 
         private void button1_Click(object sender, System.EventArgs e)
 
         {
 
              try
 
              {
 
                   mythread = new Thread(new ThreadStart(BeginListen));
 
                   mythread.Start();
 
              }
 
              catch(System.Exception er)
 
              {
 
                   MessageBox.Show(er.Message,"完成",MessageBoxButtons.OK,MessageBoxIcon.Stop);
 
              }
 
         }
 
客户端:
 
using System.Net;
 
using System.Net.Sockets;
 
using System.Text;
 
         private void button1_Click(object sender, System.EventArgs e)
 
         {
 
              BeginSend();     
 
         }
 
         private void BeginSend()
 
         {           
 
              string ip=this.txtip.Text;
 
              string port=this.txtport.Text;
 
              IPAddress serverIp=IPAddress.Parse(ip);          
 
              int serverPort=Convert.ToInt32(port);
 
              IPEndPoint iep=new IPEndPoint(serverIp,serverPort);

              byte[] byteMessage;

//            do
 
//            {
 
                   Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
 
                   socket.Connect(iep);
 
                   byteMessage=Encoding.ASCII.GetBytes(textBox1.Text);
 
                   socket.Send(byteMessage);
 
                   socket.Shutdown(SocketShutdown.Both);
 
                   socket.Close();
 
//            }
 
//            while(byteMessage!=null);
 
         }
 
基于TCP协议的发送和接收端
 
TCP协议的接收端
 
using System.Net.Sockets ; //使用到TcpListen类
 
using System.Threading ; //使用到线程

using System.IO ; //使用到StreamReader类
 
         int port = 8000; //定义侦听端口号
 
         private Thread thThreadRead; //创建线程,用以侦听端口号,接收信息
 
         private TcpListener tlTcpListen; //侦听端口号
 
         private bool blistener = true; //设定标示位,判断侦听状态
 
         private NetworkStream nsStream; //创建接收的基本数据流

         private StreamReader srRead;
 
         private System.Windows.Forms.StatusBar statusBar1;
 
         private System.Windows.Forms.Button button1;
 
         private System.Windows.Forms.ListBox listBox1; //从网络基础数据流中读取数据
 
         private TcpClient tcClient ;
 
          private void Listen ( )
 
         {
 
              try
 
              {
 
                   tlTcpListen = new TcpListener ( port ) ; //以8000端口号来初始化TcpListener实例
 
                   tlTcpListen.Start ( ) ; //开始监听
 
                   statusBar1.Text = "正在监听..." ;
 
                   tcClient = tlTcpListen.AcceptTcpClient ( ) ; //通过TCP连接请求
 
                   nsStream = tcClient.GetStream ( ) ; //获取用以发送、接收数据的网络基础数据流
 
                   srRead=new StreamReader(nsStream);//以得到的网络基础数据流来初始化StreamReader实例

                   statusBar1.Text = "已经连接!";

                    while( blistener ) //循环侦听
 
                   {
 
                       string sMessage = srRead.ReadLine();//从网络基础数据流中读取一行数据
 
                       if ( sMessage == "STOP" ) //判断是否为断开TCP连接控制码
 
                       {
 
                            tlTcpListen.Stop(); //关闭侦听
 
                            nsStream.Close(); //释放资源
 
                            srRead.Close();
 
                            statusBar1.Text = "连接已经关闭!" ;
 
                            thThreadRead.Abort(); //中止线程
 
                            return;
 
                       }
 
                       string sTime = DateTime.Now.ToShortTimeString ( ) ; //获取接收数据时的时间
 
                       listBox1.Items.Add ( sTime + " " + sMessage ) ;
 
                   }
 
              }
 
              catch ( System.Security.SecurityException )
 
              {
 
                   MessageBox.Show ( "侦听失败!" , "错误" ) ;
 
              }
 
         }
 
         //开始监听
 
         private void button1_Click(object sender, System.EventArgs e)
 
         {
 
              thThreadRead = new Thread ( new ThreadStart ( Listen ) );
 
              thThreadRead.Start();//启动线程         
 
              button1.Enabled=false;
 
         }
 
         // 清理所有正在使用的资源。
 
         protected override void Dispose( bool disposing )
 
         {
 
              try
 
              {
 
                   tlTcpListen.Stop(); //关闭侦听
 
                   nsStream.Close();
 
                   srRead.Close();//释放资源
 
                   thThreadRead.Abort();//中止线程
 
              }
 
              catch{}
 
              if( disposing )
 
              {
 
                   if (components != null)
 
                   {
 
                       components.Dispose();
 
                   }
 
             }
 
              base.Dispose( disposing );
 
         }
 
TCP协议的发送端
 
using System.Net.Sockets; //使用到TcpListen类
 
using System.Threading; //使用到线程
 
using System.IO; //使用到StreamWriter类
 
using System.Net; //使用IPAddress类、IPHostEntry类等
 
          private StreamWriter swWriter; //用以向网络基础数据流传送数据 
 
         private NetworkStream nsStream; //创建发送数据的网络基础数据流 
 
         private TcpClient tcpClient;
 
         private System.Windows.Forms.Button button1;
 
         private System.Windows.Forms.TextBox textBox1;
 
         private System.Windows.Forms.Button button2;
 
         private System.Windows.Forms.TextBox textBox2;
 
         private System.Windows.Forms.StatusBar statusBar1;
 
         private System.Windows.Forms.Label label1;
 
         private System.Windows.Forms.Label label2; //通过它实现向远程主机提出TCP连接申请 
 
         private bool tcpConnect = false; //定义标识符,用以表示TCP连接是否建立
 
          //连接 
 
         private void button1_Click(object sender, System.EventArgs e)
 
         {
 
              IPAddress ipRemote ;
 
              try
 
              {
 
                   ipRemote = IPAddress.Parse ( textBox1.Text ) ;
 
              }
 
              catch //判断给定的IP地址的合法性
 
              {
 
                   MessageBox.Show ( "输入的IP地址不合法!" , "错误提示!" ) ;
 
                   return ;
 
              }
 
              IPHostEntry ipHost ;
 
              try
 
              {
 
                   ipHost = Dns.Resolve ( textBox1.Text ) ; 
 
              }
 
              catch //判断IP地址对应主机是否在线
 
              {

                   MessageBox.Show ("远程主机不在线!" , "错误提示!" ) ;
 
                   return ;
 
              }
 
              string sHostName = ipHost.HostName ;
 
              try
 
              {
 
                   TcpClient tcpClient = new TcpClient(sHostName,8000);//对远程主机的8000端口提出TCP连接申请
 
                   nsStream = tcpClient.GetStream();//通过申请,并获取传送数据的网络基础数据流  
 
                   swWriter = new StreamWriter(nsStream);//使用获取的网络基础数据流来初始化StreamWriter实例
 
                   button1.Enabled = false ;
 
                   button2.Enabled = true ;
 
                   tcpConnect = true ;
 
                   statusBar1.Text = "已经连接!" ;
 
              }
 
              catch
 
              {
 
                   MessageBox.Show ( "无法和远程主机8000端口建立连接!" , "错误提示!" ) ;
 
                   return ;
 
              }
 
         }
 
          //发送
 
         private void button2_Click(object sender, System.EventArgs e)
 
         {
 
              if (textBox2.Text !="")
 
              {
 
                   swWriter.WriteLine(textBox2.Text);//刷新当前数据流中的数据
 
                   swWriter.Flush();
 
              }
 
              else
 
              {
 
                   MessageBox.Show("发送信息不能为空!","错误提示!");
 
              }
 
         }
 
         // 清理所有正在使用的资源。
 
         protected override void Dispose( bool disposing )
 
         {
 
              if ( tcpConnect )
 
              {
 
                   swWriter.WriteLine ( "STOP" ) ; //发送控制码  
 
                   swWriter.Flush (); //刷新当前数据流中的数据  
 
                   nsStream.Close (); //清除资源
 
                   swWriter.Close ();
 
              }
 
              if( disposing )
 
              {
 
                   if (components != null)
 
                   {
 
                       components.Dispose();
 
                   }
 
              }
 
              base.Dispose( disposing );
 
         }
 
异步套接字
 
BeginAccept
 
Public IAsyncResult BeginAccept{AsyncCallback callback,object state}
 
AsyncCallback异步回调方法 object state自定义对象, 返回IasyncResult
 
Using System;
 
Namespace mySocket
 
{
 
       Public class Stateobject
 
{
 
       Public StateObject(){构造函数逻辑}
 
}
 
}à>
 
Using System;
 
Using System.Net;
 
Using System.Net.Sockets;
 
Using System.Threading;
 
Using System.Text;
 
Namespace mysocket
 
{
 
       Public Class StateObject
 
{
 
       Public Socket worksocket=null;
 
       Public const int buffersize=1024;
 
       Public byte[] buffer=new byte[buffersize];
 
       Public StringBuilder sb=new StringBuilder();
 
       Public StateObject()
 
       {}
 
}
 
}
 
实现主机绑定和端口监听:
 
Private IPAddress myIP=IPAddress.Parse(“127.0.0.1”);
 
Private IPEndPoint MyServer;
 
Private Socket mySocket;
 
Private Socket Handler;
 
Private Static ManualResetEvent myreset =new ManualResetEvent(false);
 
Try
 
{
 
       IPHostEntry myhost=new IPHostEntry();
 
       Myhost=dns.gethostbyName(“”);
 
       String IPString =myhost.Addresslist[0].tostring();
 
       Myip=IPAddress.Parse(IPString);
 
}
 
Catch{MessageBox.Show(“您输入的IP地址格式不正确,重新输入!”);}
 
Try
 
{
 
       MyServer=new IPEndPoint(myIP,Int32.Parse(“Port”));
 
       Mysocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,Protocol.Tcp);
 
       Mysocket.Bind(Myserver);
 
       Mysocket.Listen(50);
 
       Thread thread=new Thread(new ThreadStart(target));
 
       Thread.Start();
 
}
 
Catch(Exception ee){}
 
线程target
 
Private void target()
 
{
 
       While(true)
 
{
 
       myReset.Reset();
 
       mysocket.BeginAccept(new AsyncCallBack(AcceptCallback),mysocket);
 
       myReset.WaitOne();
 
}
 
}
 
异步回调方法AcceptCallBack
 
Private void AcceptCallback(IAsyncResault ar)
 
{
 
       myReset.Set();
 
       Socket Listener=(Socket)ar.AsyncState;
 
       Handler=Listener.EndAccept(ar);
 
       StateObject state=new StateObject();
 
       State.workSocket=handler;
 
       Try
 
       {
 
       Byte[] byteData=System.Text.Encoding.BigEndianUnicode.GetBytes(“通话!”+”\n\r”);
 
    Handler.BeginSend(byuteData,0,byteData.Length,0,new AsyncCallback(SendCallback),handler);
 
}
 
Catch(Exception ee)
 
{MessageBox.Show(ee.Message);}
 
Thread thread=new Thread(new ThreadStart(begreceive));
 
Thread.Start();
 
}

多线程:
 
每个窗体自己都在不同的线程上面运行,如果需要在窗体之间交互,需要在线程之间交互
 
当线程sleep,系统就使之退出执行队列,当睡眠结束,系统产生时钟中断,使该线程回到执行队列中,回复线程的执行。
 
如果父线程先于子线程结束,那么子线程在父线程结束的时候被迫结束,Thread.Join()是父线程等待子线程结束。Abort带来的是不可回复的终止线程
 
起始线程为主线程,前台线程全部结束,则主线程可以终止,后台线程无条件终止。
 
前台线程不妨碍程序终止,一旦进程的所有前台线程终止,则clr调用任意一个还存活的后台线程的abort来彻底终止进程。
 
挂起,睡眠(阻塞,暂停)
 
Thread.Suspend不会使线程立即停止执行,直到线程到达安全点的时候它才可以将该线程挂起,如果线程尚未运行或这已经停止,则不能被挂起,调用thread.resume使另一个线程跳出挂起状态,继续执行。
 
一个线程不能对另一个线程调用sleep,但是可以suspend。
 
Lock可以把一段代码定义为互斥段critical section 互斥段在一个时刻内只允许一个线程进入执行,其他线程必须等待
 
多线程公用对象,不应该使用lock,monitor提供了线程共享资源的方案,monitor可以锁定一个对象,线程只有得到锁才可以对该对象进行操作
 
一个进程开始至少有一个主线程。系统加载程序时创建主执行线程
 
消息队列与线程相关
 
一开始创建线程就产生消息队列了,一个线程可以创建多个窗体,而发给这些窗体的消息都同意发送到同一个消息队列中了,消息结构中有msg.hwnd指出该条消息与哪个窗体相关
 
DispatchMessage()函数依照这个保证消息分派处理自动化而且不会出错。
 
线程控制方法:
 
Start线程开始运行
 
Sleep 是线程暂停一段指定时间
 
Suspend 线程在到达安全点后暂停
 
Abort 线程到达安全点后停止
 
Resume 重新启动挂起的线程
 
Join 当前线程等待其他线程运行结束。如果使用超时值,且线程在分配的时间内结束,方法返回true
 
安全点:代码中的某些位置,这些位置公共语言运行时可以安全的执行自动垃圾回收,即释放未使用的变量并回收内存,调用线程的abort和suspend方法时,公共语言运行时将分析代码并确定线程停止运行的适当位置。

原文地址:https://www.cnblogs.com/ChangTan/p/2050392.html